If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits otherwise it stops at the barrier just as any other spell effect does. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. The fireball sets fire to combustibles and damages objects in the area. (An early impact results in an early detonation.) If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. You point your finger and determine the range (distance and height) at which the fireball is to burst. The explosion creates almost no pressure. Unattended objects also take this damage. Player Tip The DARK SUN setting isnt a place for your typical bearded dwarf with a love of beer and gems, cherubic halfling, or charging knights and gnome wizards.
A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Dark Sun Players Guide 5th Edition D&D by Toucanbuzz - Created with GM Binder.